Qnect4 Posted on August 7, 2020 A quantum gravity board game Play here. Source code, gameplay rules, and controls are on Github [Read More]
snaik Posted on August 14, 2019 Snake reinforcement learning with browser interface Code is on Github [Read More]
Coined Posted on August 14, 2019 (Project from April 2019) A procedurally generated exploration/resource gathering game Play here, source code here [Read More]
Pianotype Posted on August 14, 2019 (Project from April 2019) Rhythmic typing game Play here, source code here [Read More]
Tier Posted on August 14, 2019 Tier is a procedurally generated multiplayer RPG (in development). You can find it on itch.io and Github. [Read More]
Hold Me Back Posted on August 14, 2019 (Project from August 2018) Counter the movement with your mouse for as long as you can. Hold Me Back is a short browser game made for Ludum Dare 42. You can play it here on itch.io. [Read More]
Zipper Posted on August 14, 2019 (Project from July 2018) Top-down physics / persistent enemy generation test Builds and source code can be found on Github [Read More]
Jetpack Posted on August 14, 2019 (Project from April 2018) Simple game where you collect fuel to stay in the air, originally made for One Hour Game Jam. Play here, source code here [Read More]
Blue Soup Posted on August 14, 2019 (Project from April 2018) Planetary procedural generation test Source code is on Github [Read More]
Deluge Posted on August 14, 2019 (Project from July 2017) 2D pixel brawler game (more of a networking/physics/lighting test). Source code is on Github [Read More]
Synte Posted on August 14, 2019 (Project from August 2016) Simple platformer made for #onebuttonjam Changing directions, jumping, and even menu navigation are all controlled by pressing and releasing one button. You can download the game on itch.io [Read More]
Celly64 Posted on August 14, 2019 (Project from April 2016) Shoot and bomb your way through a regenerative environment to collect guarded keys and escape to the next level. Celly64 is a game where you navigate through an environment generated by cellular automata searching for keys (guarded by enemies) to... [Read More]